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Please click on any
of the above to go right to the products information page. Artifex
Software Inc. offers flexible licensing programs for commercial
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Imaging Science

EvenArtifex
is pleased to offer outstanding imaging science
technologies in the areas of screening and color
management.
Please download our datasheet for more information:
Imaging
Science datasheet
Screening
Artifex
offers two high-performance screening technologies,
Well Tempered Screening (WTS) and Even Toned
Screening (ETS).
Even
Toned Screening
Even
Toned Screening controls undesirable halftone
patterns and textures, a form of error diffusion
screening optimized for inkjet printers, using
a technique known as Output-Dependent Feedback
Screening.
Error
diffusion is a technique for breaking a continuous
tone image into a dot structure suitable for
ink-on-paper printing. Error diffusion produces
a very finely dispersed dot structure, which
is particularly well suited to inkjet printers.
Most other printing technologies, including
laser and offset printing have difficulty reproducing
such fine structure.
The
earliest error diffusion algorithm was invented
by Floyd and Steinberg in 1975, and is still
considered one of the best. However, many error
diffusion algorithms produce visually noticeable
artifacts as a result of the dot placement choices.
Techniques to reduce these artifacts are an
active area of research.
Exceptional
features of error diffusion screening include
total freedom from moire, as well as unparalleled
fidelity in reproducing fine detail. These features
have helped ensure error diffusion's dominant
role in halftoning for inkjet printers.
Overall
quality
Producing
high quality output with any screening technique
requires custom-tuned color profiling targeted
for that screen. The smooth response of ETS
makes it more convenient to make a superior
color profile, and therefore an overall superior
quality output.
This
high quality screening technique adds output-dependent
feedback to the conventional error diffusion
halftone, improving these halftones significantly.
with Even Toned Screening - - - - - - - - - -
- - - - -with Floyd-Steinberg
``Wormy''
Textures in Highlights and Shadows
Error
diffusion halftones are plagued by a ``wormy''
texture in highlights and shadows. This undesirable
effect is caused by limitations in the logic
used by error diffusion to place dots. With
Even Toned Screening, the visual texture of
highlight and shadow tones are made more uniform,
eliminating the wormy textures that can occur
with conventional error diffusion halftones.
This
screening technique is effectively identical
to placing each halftone dot in the center of
a circle and packing the circles tightly together.
The resulting texture appears very homogeneous,
and is visually pleasing to the eye.
While
Even Toned Screening can be applied to both
highlight and shadow dots, on inkjet printers
only the highlights cause visually noticeable
patterns, because of the ink spread. Thus, applying
the output dependent feedback to highlight textures
only can speed processing.
``Tearing''
Adjacent to High-Contrast Areas
With
the smooth highlight areas created with Even
Toned Screening, ``tearing'' is also avoided.
Tearing refers to a screening artifact where
the halftone dots drop out next to high-contrast
areas, creating a hole or "tear" in the halftone
image. This
``tearing'' effect is particularly severe for
mixed pages containing images and line art or
colored text. The use of Even Toned Screening
ensures excellent results for all types of source
images.
Availability
Even
Toned Screening is available in two forms. First,
it is a complete error diffusion algorithm using
a tuned version of Floyd-Steinberg to achieve
excellent smoothness for all tone values. Second,
it is available as a modification to existing
error diffusion algorithms, placing the highlight
(and optionally shadow) dots more smoothly while
leaving the midtones unchanged. The second option
is desirable when work has already been done
tuning an error diffusion algorithm to a particular
device. The
final result is a halftone with exceptionally
smooth highlight regions, free of "worming"
and "tearing," with modest computational cost.
The speed of Even Toned Screening is within
a factor of two of simple error diffusion techniques
such as basic Floyd-Steinberg, the earliest
and most well-known error diffusion technique.
ETS
"Green Screen"
Green
Screen is a second-order FM screening that uses
variable dot placement and noise. This not only
eliminates moiré, but also improves the reproduction
of flesh tones. In addition Green Screen gives
excellent rendition of fine detail and produces
smooth tints and vignettes with no noise.
-
Exceptional reproduction of fine detail
-
Smooth
multi-color vignettes with no noise
-
No
visible dot structure in skin tones
-
Increased
color gamut gives greater visual impact
and wider range of process colors
-
Screened
type is sharp and legible
-
Flat
tints are smooth
First-order
Stochastic Screening
First-order
stochastic screening uses fixed spot sizes,
and adjusts their frequency and proximity
as needed for midtones, highlights, and shadows.
Also known as FM (frequency modulated) screening,
it prevents moire and rosette patterns and
allows textiles, metal products, flesh-tones,
and complex images to render with amazing
detail and clarity.
Second-order
Stochastic Screening
A
less desirable trait of first-order FM screening
is graininess. Green Screen corrects this
deficiency by using a fixed spot size only
in the highlights and shadows while allowing
the midtones to vary slightly. Green Screen
produces visual density by increasing both
the size and frequency of spots, enabling
better tonal control and smoother, more natural
reproduction. Unlike
other stochastic technologies, Green Screen
does not use tiles for dot placement, which
can cause repetition artifacts. Instead, Green
Screen uses error diffusion placement. Additionally,
advanced algorithms virtually eliminate the
worm-like patterns inherent to diffusion screening.
The implementation of Green Screen is in standard
C, with additional SSE2 (Pentium 4) optimizations
to achieve blazing performance on modern platforms.
Argyll
Color Management SystemTM
Argyll
is an ICC compatible color management system.
It supports accurate ICC profile creation for
scanners, RGB or CMYK printers, film recorders
and display monitors. Spectral sample data is
supported, allowing a selection of illuminants
observer types, and paper fluorescent whitener
additive compensation. Profiles can also incorporate
source specific gamut mappings for perceptual
and saturation intents. Gamut mapping and profile
linking uses the CIECAM02 appearance model,
a unique gamut mapping algorithm, and a wide
selection of rendering intents. It also includes
code for the fastest portable 8 bit raster color
conversion engine available anywhere, as well
as support for fast, fully accurate 16 bit conversion.
Device color gamuts can also be viewed and compared
using a VRML viewer. Argyll also includes a
general purpose ICC profile format access library,
icclib, and a general purpose CGATS file format
I/O library. One
of the most compelling aspects of the Argyll
Color Management System is that we provide full
source code. This allows users in mission-critical
projects to tune and customize color handling
to meet their specific needs. This is one of
the reasons that Argyll was chosen as the color
management system for the DreamWorks animated
movie "Shrek 2".
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Awards
In
partnership with RIPit, Even Toned Screening
won the 2003 "PDF Shootout" at Seybold San Francisco
for best quality PDF output, besting far more
expensive solutions.
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Publications
Levien,
R. ``Output Dependent Feedback in Error Diffusion
Halftoning'', IS&T 46th Annual Conference, Cambridge,
Massachusetts, May 1993. (also reprinted in
``Recent progress in digital halftoning'', Reiner
Eschbach, ed., IS&T, 1995) Levien,
R. ``Method and apparatus for error diffusion
screening of images with improved smoothness
in highlight and shadow regions'', US Patent
5,917,614, June 29, 1999.
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